Batch rename objects, meshes, materials, and collections in seconds. Preview every change before it happens.
After duplicating, importing FBX files, or a long modeling session, every Blender file fills up with meaningless names. Exporting to Unity or Unreal? Good luck finding your assets.
One click. That's all it takes to fix hundreds of names.
See every old → new name pair before a single character changes. Catch mistakes before they happen.
Objects, Mesh Data, Materials, Collections. Pick what to rename from one dropdown.
Find & Replace, Prefix/Suffix, Clean .001, Numbering, Case conversion, Sync Data names.
One button removes .001/.002 suffixes from objects, meshes, AND materials simultaneously.
Match mesh data-block names to object names in one click. Prevents export confusion in game engines.
Power users can use regular expressions for complex pattern matching. Everyone else uses simple text search.
30 seconds to understand the entire tool
Search and replace text across all selected names. Plain text or regex.
| Goal | Find | Replace |
|---|---|---|
| Spaces → underscores | | _ |
| Add engine prefix | ^ (regex) | SM_ |
| Remove suffix | _highpoly | (empty) |
Add or remove text at the start or end of every name. Toggle between add and remove mode.
| Goal | Prefix | Suffix |
|---|---|---|
| Add type prefix | SM_ | — |
| Add LOD suffix | — | _LOD0 |
| Remove old prefix | old_ (remove mode) | |
Removes Blender's .001 / .002 / .003 duplicate suffixes, trims whitespace, converts spaces to underscores.
| Before | After |
|---|---|
Cube.001 | Cube |
SM_Door.003 | SM_Door |
Wall Panel | Wall_Panel |
Rename everything with a base name + sequential number. Configurable start, padding, and separator.
| Base | Start | Pad | Result |
|---|---|---|---|
Prop | 1 | 3 | Prop_001, Prop_002 … |
SM_Wall | 0 | 2 | SM_Wall_00, SM_Wall_01 … |
Convert names to UPPER, lower, Title Case, or snake_case. One click for the entire selection.
| Input | snake_case | UPPER |
|---|---|---|
WallPanel | wall_panel | WALLPANEL |
My Object | my_object | MY OBJECT |
Sets each mesh data-block name to match its object name. Prevents export confusion in Unity, Unreal, and Godot.
Object: SM_Crate Data: Cube → Data: SM_Crate
Select one, many, or all objects in the viewport
Choose rename type and fill in the settings
See old → new name pairs. Nothing changes yet.
One click. Hundreds of names fixed. Undo-able.
One add-on. One-time purchase. Every rename task you'll ever need.